![]() If you said yes, the game would “freeze” and IIRC, it would erase your saved game! I’ve never heard of another game doing this. Before going into battle with the Dragonlord, he’d ask you to join him in being evil and taking over the universe. ![]() The game had their basic “hero” ending, but it also offered a twist. The most memorable aspect of the game was the ending… but not for the reasons you’d think. Since it is staged, we can simply commit it via `git commit -m “my merge message”`Īnd boom! I’ve now done epic battle with one of my most feared Git foes. Perfect! We’re done with myfile1.txt and it is staged. You can do a `git status` to verify where you are at. This used to freak me out because git didn’t “move on”. Don’t quote me on this.Īfter modifying the resulting myfile1.text and hitting save in p4merge and closing it, we’re back to the merge conflict state. I’m not going to go over p4merge, but I think the “error” showing for the base file is because p4merge is trying to do a 3-way merge, but only has 2 files. Now let’s create a merge conflict, but this time, I’m going to keep my heart rate low when the (master|MERGING) appears! Btw I called my branch `conflicting` just because. $ git config –global ‘C:\Program Files\Perforce\p4merge.exe’ Thanks to these for Windows we can setup p4merge as our merge and diff tools using Git Shell (I’m using Git Bash) I’ll assume you have p4merge installed here in C:\Program Files\Perforce But why can’t you have it all on the same line? What am I missing?Īnd also, what is “mergetool”? is it yet another variable? and how does it differ from merge.tool? Set up a merge wrapper script named extMerge that calls your binary with all the arguments provided So why need two lines? Perhaps I’m not recalling enough of my shell programming or the translation fails over to Windows? The instructions say 'extMerge "$BASE" "$LOCAL" "$REMOTE" "$MERGED"' These are the two lines I get stuck on: $ git config -global merge.tool extMerge The journey to 3rd degree black belt starts with a single punch. Yes I know there are others, but for now, I’m going to follow these instructions. I’m going to assume you’ve installed p4merge. Let’s start by engaging in epic battle with the git-scm instructions. The mentor wizard person (because there’s always a mentor wizard person) would tell you, “Aren’t you strong enough to defeat the DragonLord?”Īs I debated whether I knew enough to write a tip about configuring your git diff and merge tools, I ask myself “Aren’t you strong enough to defeat the git diff merge config tool?!”įor today’s tip, I’m using the git-scm instructions and this translation for Windows At level 30, you couldn’t gain any more experience points. One of my favorite Nintendo NES games was Dragon Warrior. If you know you’re ready to start playing with the code on your local branch, then Pull is the way to go, I think. going offline for a while or got other things to do right now), Fetch is the way to go. I guess if you know you want to download changes, but not ready to deal with any potential conflicts at this time (e.g. Still thinking re yesterday how a Pull is different than a Fetch + Merge. Click Commit Staged in Changes pane in Team Explorer.Īnd you’re done! Reviewing the local master history shows the merge commit now as the tip. Now we have to commit those our resulting merge. Once you’ve accepted the merge (or choose to use the remote or local version), click Commit Merge. ![]() If you go the Merge tool route, make sure you click “Accept Merge” at the top. Clicking conflicts brings you to a merge conflict screen.Ĭlicking Merge brings up the 3 way merge tool (or choose a take remote or a keep local). Git halts the pull operation (at the merge portion) when it detects the conflicting changes, as expected.įrom here it should be familiar territory by now. ![]() Suppose this time you have conflicts when you do a Pull, meaning your local branch had a conflicting change that was committed locally (but not yet pushed – see Outgoing Commits 1 in screenshot below) and someone else (let’s say you via UI) made a corresponding conflicting change on the remote.
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